fixing for comfort

Hey Folks ^_^

I have been starting to work on “Babylon” again. I updated the model of the evil tower :) Hope you like it!

Furthermore I have been tracking down and fixed some pestky bugs. I also noticed that not all variables have been saved propperly…. so I fixed that too :D

Watch out for the improved Fishing grouds! Also I’m thinking about chucking the crystal mines and replace themby some that would fit the setting a bit more :)

out of the box

Hey Folks ^_^

I thought about it a lot and I think it’s time to share the latest prototype build with you :)
Behold! A day in the life of a wizard!

Now you will find a new project page added for that as well as the playable prototype on it :) While you hopefully will enjoy the game, I’m off to temper with some more things concerning the gameplay e.g. random spawning obstacles. Furthermore I still tinker on the overall graphical presentation … but as soon as I figure it out I willlet you know and most likely update it ^_^

one day at a time

Hey Folks ^_^
one day at a time – Funnily enough this was a tattoo on a dead guy in “you kill me ” anyway! I’ve been doing some work on some mechanics on my project …. uhm … the one I haven’t made a page about yet … I should really do that by now :D

So I did some work on the mechanics and I’m quite happy so far … some bits and bobs are still missing or need to be refined and then I’ll go into graphics ^_^