Category Archives: Modelling
fixing for comfort
Hey Folks ^_^
I have been starting to work on “Babylon” again. I updated the model of the evil tower :) Hope you like it!
Furthermore I have been tracking down and fixed some pestky bugs. I also noticed that not all variables have been saved propperly…. so I fixed that too :D
Watch out for the improved Fishing grouds! Also I’m thinking about chucking the crystal mines and replace themby some that would fit the setting a bit more :)
out of the box
Hey Folks ^_^
I thought about it a lot and I think it’s time to share the latest prototype build with you :)
Behold! A day in the life of a wizard!
Now you will find a new project page added for that as well as the playable prototype on it :) While you hopefully will enjoy the game, I’m off to temper with some more things concerning the gameplay e.g. random spawning obstacles. Furthermore I still tinker on the overall graphical presentation … but as soon as I figure it out I willlet you know and most likely update it ^_^
Rigging stuff
Hey Folks ^_^
The last couple of days I spent rigging things for my new project :) apart that I have some more grey hairs now I think it went quite well :D

Time and effort and the things that may or may not distract you
Hey folks ^_^
So I got my laptop back! And it’s awesome to start working again ^_^ <- that was about 1,5 weeks ago.
In the mean time I did mainly two things: Diablo 3 and starting of with another project.
The only trouble with the new project: it involves learning a lot of new stuff. Yesterday I spent basically all day rigging and skinning. They are two very interesting processes but they just need so much time! Apart from I wrestling with code snippets again … as always :D
Hm … I have to think about how to proceede with Babylon. I suppose Time will tell :)