fixing for comfort

Hey Folks ^_^

I have been starting to work on “Babylon” again. I updated the model of the evil tower :) Hope you like it!

Furthermore I have been tracking down and fixed some pestky bugs. I also noticed that not all variables have been saved propperly…. so I fixed that too :D

Watch out for the improved Fishing grouds! Also I’m thinking about chucking the crystal mines and replace themby some that would fit the setting a bit more :)

out of the box

Hey Folks ^_^

I thought about it a lot and I think it’s time to share the latest prototype build with you :)
Behold! A day in the life of a wizard!

Now you will find a new project page added for that as well as the playable prototype on it :) While you hopefully will enjoy the game, I’m off to temper with some more things concerning the gameplay e.g. random spawning obstacles. Furthermore I still tinker on the overall graphical presentation … but as soon as I figure it out I willlet you know and most likely update it ^_^

Time and effort and the things that may or may not distract you

Hey folks ^_^

So I got my laptop back! And it’s awesome to start working again ^_^ <- that was about 1,5 weeks ago.

In the mean time I did mainly two things: Diablo 3 and starting of with another project.

The only trouble with the new project: it involves learning a lot of new stuff. Yesterday I spent basically all day rigging and skinning. They are two very interesting processes but they just need so much time! Apart from I wrestling with code snippets again … as always :D

Hm … I have to think about how to proceede with Babylon. I suppose Time will tell :)